



I don't have to mark these wood barriers that the foe breaks with something of my own choosing, I just put down the "wood blocking my path" icon - it even automatically replaces itself with a broken one when that happens so I don't have any risk of my forgetting to update the map. Thats not the problem, the problem is that even ultra specific dungeon gimmicks have map markings in the later etrian games. As if that changes anything other than looking nicer. >Like you can't seriously be telling me with a straight face that mapping has become "a vestige" because now you have a chest icon that opens and closes instead of a clover. V1 is still great and I'd suggest playing it over the original - but its a bummer that its never going to be quite as perfect as it could've been because the people behind it would rather feel like they're a real game dev or something /vint/ - International Vidya īecause that version has a bunch of bugs, things that can freeze the game, and janky interface stuff (like how it looks like the attack/defence stat on your equip menu is lying to you because it doesn't just show the number like in the actual game but the "real" value which means you need to hit breakpoints to increase the value - a weird change that just makes people think they bought gear for no reason)Īnd honestly they probably could've made some tweaks to the v1 class design - which is mostly really cool but has a few issues like how katana ninjas are pretty fucking broken and feel like they over-compesntated for how worthless they were in the base game, only in v2 now ninjas are back to not even having katana skills at all instead of just tweaking shit that's obviously stupid like the physical move that makes everyone in the party charged for the next turn or the move that removes enemy buffs and is way less of a skill investment than ad nihilo - an already kind of bad move./lgbt/ - Lesbian, Gay, Bisexual, & Transgender.
